All tournament sets will be a best-of-3 games, until top 8 finals which will be best-of-5 games. Double Elimination brackets.
Custom ARMS allowed.
Max Entrants: 32
Players select their characters. Either player may elect to do Double Blind Character Selection.
Use Game 1 Stage Striking to determine the first stage.
The players play the first game of the set.
Winning player of the preceding game strikes 1 stage.
The losing player of the preceding game picks a stage for the next game.
The winning player of the preceding game may choose to change characters (and ARMS selection when playing customs).
The losing player of the preceding game may choose to change characters (and ARMS selection when playing customs).
The next game is played.
Repeat steps ‘IV’ through ‘VII’ for all subsequent games until the set is complete.
Stage Agreement Clause
Players may select any stage if they both agree to it.
Double Blind Character Selection
Either player may request that a double blind selection occur for both characters and ARMS. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first game, or any in-game rounds that may require a double blind ARMS check. Both players are to then select their characters or ARMS, with the referee validating the selections.
Players may elect to allow either player to ban first, or may use the outcome of a rock, paper, scissors match to determine who strikes first.
Alting You will be immediately disqualified from the tournament with no refunds if you are found hiding your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
Character Color Selection
If there is a dispute in character colors (i.e. both players want to use blue Helix), a rock, paper, scissors game may be used to determine who gets what color.
Collusion Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
Misinterpretation/Misconfiguration (Settings Check) Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to rules below. Additionally, all controller configurations should be handled before a match is played. Rounds, games, or sets are not to be replayed due to players failing to check their controller configurations in advance. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.
Split Screen Mode
All tournament sets are to be played one on switch console using split screen mode and configured according to rules #14 and #15. This is due in part to equipment limitations and time constraints, as well as a mitigation strategy to avoid wireless controller interference or gameplay lag introduced through the “local area” mode.
(Depending on equipment, we may provide a 3-Switch setup for Top 8: two for each competitor, one for streaming/spectator purposes)
Pausing is defined as using the in game pause menu or returning to the HOME menu. Pausing is only allowed in between rounds while at least one of the players has yet to select their respective ARMS set. If pausing occurs during a set, the game is not to be unpaused until a TO has been called over to determine how to advance. In the event that a TO is not present, the result of the game will be a win recorded for the individual who did not pause.
Wireless Controller Interference
In the event that wireless controllers are being used and interference occurs, a TO should be called over to determine how to advance. If a resolution cannot be reached in a reasonable amount of time, the player using said controller is subject to forfeiting the round, game, or set at the TO’s discretion. If a wireless controller interferes with another set being played, the individual who owns that controller is subject to total disqualification from the event with no refund at the discretion of the TO.
Final Rulings If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)
Tournament Mode enabled
1v1, CPU disabled
Items are OFF
All ARMS are allowed
All Characters allowed
99 Second Timer
Games are played Best of 3 Rounds
Sets are played best of 3 Games (until top 8)
The prize pool will be determined by the amount of entries into this tournament.
5$ entry for each game and prize pool will be divided by 60% for first place, 30% for Second place and 10% for third place